AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Oman Q4 2022
Discover the performance trends of the top 5 boxing games on a unified platform in Oman during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 boxing games in Oman demonstrated varied performance metrics across downloads, revenue, and active users on a unified platform, according to Sensor Tower data.
Boxing Star: Real Boxing Fight saw fluctuations in its weekly revenue, peaking at $70 in late November and ending the year at $59. Weekly downloads varied, with a high of 55 in mid-October and a notable increase to 52 in the final week of December. Active users experienced a dip mid-quarter but recovered to 214 by the end of December.
WWE Mayhem experienced notable weekly revenue spikes, reaching $75 at the end of October. Downloads remained relatively steady, with a peak of 153 in early October. Active users showed a gradual decline from 1.5K in late September to around 1.2K by the end of December.
Real Boxing 2 had a consistent increase in downloads, starting at 72 in late September and peaking at 262 in late November. Revenue remained modest throughout the quarter, peaking at $25 in late September. Active users grew from 649 in late September to 892 by the end of December.
Real Boxing: KO Fight Club maintained steady weekly downloads, with a slight peak of 34 in mid-November. Revenue was relatively low, with minor fluctuations, peaking at $17 in late November. Active users remained stable, hovering around the mid-30s, with a slight decline to 23 by the end of December.
EA SPORTS™ UFC® 2 showed a stable trend in weekly downloads, peaking at 105 in late November. Revenue peaked at $34 at the end of October. Active users remained steady, starting at 519 in late September and ending the quarter at 462.
For more insights into the performance of these and other apps, visit Sensor Tower.